Astro is revived by his Dual Speeder, a smaller spaceship resembling the DualSense controller, and together they begin reactivating satellites and exploring galaxies to rescue the crew and rebuild the mothership. Along the way, he rescues V.I.P. Bots (guest characters from https://www.rozariamemorialtrust.org other games) and explores planets based on Ape Escape, God of War, Uncharted, LocoRoco, and Horizon. When you first get your PS5, you’ll be able to set up the system, sign in, and immediately begin playing Astro’s Playroom. It’s already and installed and ready to go, giving you something to play while you wait for other launch titles to download.
It also does an incredible job of clouding your head with nostalgia, even if some of it does feel a little corporate at times. Saying that, the final area – which unlocks after you’ve completed the main four regions – is one of the best Easter eggs I’ve ever seen in any game. Playroom doesn’t last long – perhaps two evenings’ play – but it’s fantastically enjoyable, and it’ll make you feel good about having just spent a load of money on a new console. In the days of yore – the good old days, some might say – newfangled consoles came with a game to get you started. Sure, bundles crop up as time goes on, but the last console I remember getting at launch with a game in the box was the Super Nintendo.
Head back and look left for a ledge you can hop up with some Wires. First, stand around here until you get hit by something to get the “Pain! Free PS5 tech demo Astro’s Playroom has received a new update and trophies. Get those Special Bots collected now, then, so you’ve got a headstart once the game officially launches next week. On June 4th, 2025, during the State of Play 2025 event, the third update was announced, adding five challenge levels to the Vicious Void galaxy and they released on July 10th, 2025. Each of these levels will also contain V.I.P Bots, such as Atsu from Ghost of Yotei.
At the start of GPU Jungle, check along the left-hand side between two trees for a lower section with four Bots with various weapons on their backs huddled around a campfire. This is a reference to 2002’s Monster Hunter on PS2, developed by Capcom. The use of PSPs however refers to an expanded 2006 PSP port, Monster Hunter Freedom, which was even more popular than the original. After the melting snow platform section down the river, on the right side you can see two Bots by a door with a Bot further on in a lab coat. This refers to 1996’s Resident Evil on the PS1, developed by Capcom.
It’s the kind of charming 3D adventure rarely seen outside of Nintendo, one dripping with inventive ideas and heartwarming details. And it might just be the ideal game to sell you on a PlayStation 5. Even though Astro’s Playroom is relatively simple, it kept me entertained for about five hours with its array of challenges and entertaining Easter eggs. During Astro’s jaunt through the guts of the PS5, you run across all sorts of PlayStation references and memorabilia. From seeing bot versions of iconic characters (like Kratos and Solid Snake) to gathering old peripherals and consoles, the journey is full of “I recognize that!
When you fire a toy Gatling gun, the trigger vibrates and jumps back and forth with each shot. The haptic feedback built into the controller makes every surface feel different to walk on, from the tippy tap of metallic legs on a metal surface to smooth skating across ice. On one level, Astro pulls out a tiny plastic umbrella as it starts to rain. Combined with the DualSense’s speaker, the haptic feedback really sells the illusion of rain dropping on plastic, with tiny localized vibrations peppering your pad. As you progress, this rain gets heavier and eventually turns to hail, the intensity ramping up in the feedback as it does.
The Bot with the staff is the Maiden in Black, a demon who uses souls collected by the player character to help them level up in the Nexus. Demon’s Souls got a PS5 remake in 2020 for the launch of the console. I even stumbled upon “artifacts,” hidden in the corners of some levels, that are actually just random pieces of PlayStation hardware from years gone by; finally, it’s the PlayStation 2 Network Adaptor’s time to shine! Once collected, these artifacts are sent back to the main hub of Astro’s Playroom, where you can run and bounce on giant-sized (yet photorealistic) versions of them. We know you’ve just got your brand new PS5 console and you’re probably excited to experience all that it has to offer. That said, we really recommend you don’t rush through Astro’s Playroom, as it’s an experience that deserves to be savoured.
It’s absolutely gorgeous, bursting with charm, and full of technical marvels only possible in this new generation. An ultra-sharp 4K 60 fps presentation for one, near zero load times for another, and what looks to me to be full ray traced reflections as the icing on top. During the September 2024 State of Play event, a DLC consisting of five additional speedrun levels, called Stellar Speedway, were announced as free downloadable content.
Astro’s Playroom Review – Perfect For Ps5
Following the events of Astro’s Playroom, a starship resembling the PlayStation 5 console is seen flying around the cosmos, featuring Astro and numerous bots resembling him, representing his entire crew. They suddenly encounter a green alien named Space Bully Nebulax, who chases after the mothership, attacks the crew and steals its CPU. This causes the mothership to explode, with its parts scattered throughout space, and the Bots stranded in other planets. Astro Bot is a 3D platform game developed by Team Asobi and published by Sony Interactive Entertainment for the PlayStation 5.
Ips Referenced
But now there is a new challenger and while Astro isn’t much of a character his games are becoming some of the best in Sony’s line-up. The PS5 comes with a free game that not only demonstrates the new console’s abilities but celebrates the long history of PlayStation. Unlike most platforming games with a disposable common collectible (like Crash Bandicoot’s Wumpa Fruit or Mario’s Coins), Checkpoints in Astro’s Playroom will NOT remember any Coins you collect after activating them. What this means is that if you, say, reach a Checkpoint with 10 Coins, then pick up 5 more Coins, then die, you’ll respawn at the Checkpoint back at 10 Coins, and need to collect the other 5 Coins again.
See in action a level of Astro’s Playroom, the platformer that comes free with your PlayStation 5 and shows off the cool new features of the DuelSense controller. With non-stop magic, endearing characters and plenty of humour, this is the perfect game for families to enjoy. In one level, I run Astro through a rainstorm, and an automatic umbrella pops up out of his head. Through the controller, I can feel raindrops pitter-pattering as the sound of the storm emanates from within. When Astro walks under an overhang, the rain vibrations stop, but the sound of the rain keeps going inside the controller. Dioramas on the other hand are some of the most satisfying setpieces in the entire game.
I’ve had its signature tune playing in my head nonstop for the past week, like that unfortunate month around Christmas 1997 when all my thoughts were soundtracked by the Frosty Village theme from Diddy Kong Racing. Team Asobi has also added new bronze trophies for rescuing each Special Bot, as well as a silver trophy for rescuing all of them. Moreover, the update also includes a “new collection of gatchas” which players can purchase with their excess in-game coins.
Japanese YouTubers got to play the PS5, and we even got a better feel for how large the system is. Sony’s bundled platformer is mostly showing you everything the DualSense can do–and it’s pretty impressive. Basically, it means that the triggers can offer resistance if you’re trying to perform some task that requires a lot of effort. With the feature turned off, the triggers will do a full pull as normal.
PlayStation’s ASOBI development team clearly has intimate knowledge of console hardware to complement its gift for playful game design. Because I grew up playing video games in the late 90s and early 00s, the rhythms of the 3D platformer are as instinctive to me as breathing. Put me in front of Fortnite and I’m all thumbs – how can these kids think about building and shooting things at the same time!? – but I can run, jump, collect things and bash baddies with superhuman speed and efficiency. So it’s all the more delightful when a game like this actually surprises me with fun new twists on the controls and phenomenal art, music and style.